Help Launch ProjectTrinity’s Big Game


Help Launch ProjectTrinity’s Biggest GameImage By annria2002. Made for my game. I’ll be commissioning her for the entire game if we successfully fun this project enough.

Hello, everyone!

http://www.rockethub.com/projects/3887-free-to-play-2d-rpg-mesto-accelerando

The link above leads to a crowdfunding project for our upcoming game called “Mesto Accelerando”. Crowdfunding is basically where supporters can spend money (even just a $1) in “fueling” someone’s project. In return, they get little goodies that, depending on the person, can be very personal or helpful while relating to the actual project. For this one, I’m offering soundtracks, albums, and even original composi

That thumb leads to the original journal. They’re working on what looks like a pretty awesome game and I’d love to see them succeed but it would be best if you visited the journal for the full info. Great art as well. It would be lovely if you guys could spread the word to¬†:heart:

I’m willing to bribe you guys with free full scale commissions. I’ll do it if you donate or write up a feature journal. Endless slots. I’m not putting a limit but first come first served and I’ll put your name in this journal so I can keep track. If there’s no names then I’ll be a very sad panda T^T

RPG maker VX: Bigger Sprites Tutorial


RPG Maker VX

Image via Wikipedia

Please go here for a visual tutorial. Today this one is words only.

  1. For bigger sprites in RPG Maker VX you will need to export one of the sprite sets provided as a sizing guide and in order for it to work properly when you import your own set.
  2. After you export, take it to photoshop or GIMP.
  3. Set up some guides based on the position of the original set to give you a size to work within without errors later when you import
  4. Change to RBG mode to use layers. Either make a new layer and discard the sprites so you can make your own or edit the current ones if you can’t draw very well though I recommend trying to make your own.
  5. Keeping constraint proportions ON resize the sprites.
  6. Save as PNG!!
  7. Import your larger sprites
  8. Change your character sprite to the larger one you imported
  9. In the editor preview the head will appear squished but don’t worry it is working.
  10. Test run the game to see your larger sprite in action.
  11. make sure to run up, down, left and right to make sure you did align it properly. If not then you will have little extras like the hair under the feet when it runs and you may have to go back and forth etc
  12. Enjoy!
And that’s all. Very brief I know but I don’t want to over explain it. Take it slow, you will get use to it. Have fun making new sized sprites and enemies of all¬†heights.

Game Art Progress and Tutorials


Just a quick press today.

When I have the chance to I am going to post some game progress shots and a few how to’s for the art. Maybe even how to get it to work that way in the program I am using to make the game. I don’t really know yet because there is already so much out there.

When I have the time I will make a more detailed post. See you around ^^