I probably can’t but I’m about to try! First up, Darius. I’m going to post how far I got in zbrush and then what I painted over in photoshop. Incase you’re wondering he’s a Vampire from one of my stories.
So below will take you to the full image of the painted over version plus the WIP renders of how far I’ve gotten. I do apologise if it’s too dark for some.
I know what some of you might be thinking. But it is one of the best programs that I ever subscribed to. Some of you know or a little while I was self publishing on Lulu.com and during that year I spent almost a year trying to get it to upload correctly until one day I’d had enough and subscribed to InDesign. Later I upgraded my adobe package to all apps. But it was the best thing I ever did.
I no longer have the bleed issues I once had and for those of you that publish comics, you will know the exact pain and annoyance I am talking about. I tried with everything to alleviate it but nothing worked. I tried OpenOffice, Word, Photoshop and even GIMP but nothing was going right. I still had major issues with the bleed being to thick, to short or my art getting cut off in the spine or off the page edges.
The main problems I was having was when it came to resizing. As a comic artist I have to work at 1200dpi for various reasons the main one being quality and screentone range. That’s usually around 8000px by 12000 px or so per page. When I finally started using InDesign my headaches (literally) we far less. Being able to set up the perfect template bleed, drag and drop and not loose image quality was by far the best part for me.
Aligning, numbering, watermarking and exporting became a breeze. These are all the reasons as to why I have come to love it. If it wasn’t so hard to get the perfect bleed for publishing in Photoshop and loosing image quality then I probably wouldn’t have found or needed it but it’s so important that it’s almost critical.
I can’t even begin to describe the hell I went through plus the money in carbon copies. I have such good faith in InDesign that I only buy one carbon copy knowing that it’s going to be perfect anyway. And I recommend it to anyone that is a writer or comic artist or any other desktop publishing career. It’s absolutely worth it and worth learning.
The only downside for me was the inital learning curve. At first it wasn’t too bad since I had learned Adobe Illustrator the prior to using InDesign but it was hard for me (as an artist) to get use to all the new tools and terminology. But it was worth it. It’s a program that keeps paying off. Not only that but since it’s so widely use you can always acquire a job or freelancing work with inDesign.
Overall it’s a great tool. If you have something else that you use that you think is better or just as good please do leave your thoughts in the comments below. I’d love to hear from you and I’m sure others would as well.
I’ve always enjoyed slow cooked anything but what lead me to using a slow cooker for soy milk was because my stove is awful. The element only heats on one side on all of them and it’s hard to cook things at an even temperature. My first milk batch was too raw. Second attempt had an under taste of burn. The bottom slightly burned. And since I can’t get a new oven I had to think of some other way to cook my homemade soy milk. I thought, why not the slow cooker? It wouldn’t over boil and foam wouldn’t rise so why not? First I googled if anyone had and I couldn’t find so much as a blog post so I went with what I knew and the results where beautiful. It made the perfect soy milk. It also doesn’t have a raw bean taste like my other milks had. I put in some vanilla bean this time for flavouring and slow cooked it on high for 2hrs. I’m going to be making my soy milk this way from now on.
Below a picture of my slow cooking soy milk. 1 cup of hydrated soy beans, 3 and a half cups of filtered water. 1inch vanilla bean.
So I have been thinking about making pixel dolls for a while now. Many like to draw on clothes and dress them or use them in games etc. I hardly ever see a buff guy though, usually a lot of seme and uke types for yaoi and shounen-ai pixel doll manga’s online. Or I see the skinny adorable ones for shoujo stuff. Anyway, all that aside I decided to make some for free and commercial use.
Steal the, eat them, whatever just have fun with them ^w^ Of course I would love credit where credit is due but it’s not necessary. Also I would absolutely adore to see what you can make with them! Also feel free to edit or alter in anyway you want. Chop of the heads and replace with a new one, whatever you want!
Before I forget I used GraphicsGale to make these dolls. I used the freeware version and turned the grid on and off to align everything. I tried to record it but I had no success. Great program btw. Excellent use for RPG Maker VX and XP. If I had $25 I’d buy the full program.
Just to show I am actually doing something and not all talk because I realise for a week I think I’ve been saying how I’m drawing and then I show nothing so yeah, here’s a screen cap.
The city scape is a screentone so please don’t congratulate me on the city. I was playing with various tones, colouring them, toning them, adding shadows just to see the effects and to learn a bit more about stylizing buildings. Plus I want to keep this webcomic simple. The more simple the more likely I am to post regularly. I am considering posting to drunkduck.com because of what it offers now. I keep changing my mind lately but I will see what happens with the comic before I post elsewhere.
Image via Wikipedia
Please go here for a visual tutorial. Today this one is words only.
- For bigger sprites in RPG Maker VX you will need to export one of the sprite sets provided as a sizing guide and in order for it to work properly when you import your own set.
- After you export, take it to photoshop or GIMP.
- Set up some guides based on the position of the original set to give you a size to work within without errors later when you import
- Change to RBG mode to use layers. Either make a new layer and discard the sprites so you can make your own or edit the current ones if you can’t draw very well though I recommend trying to make your own.
- Keeping constraint proportions ON resize the sprites.
- Save as PNG!!
- Import your larger sprites
- Change your character sprite to the larger one you imported
- In the editor preview the head will appear squished but don’t worry it is working.
- Test run the game to see your larger sprite in action.
- make sure to run up, down, left and right to make sure you did align it properly. If not then you will have little extras like the hair under the feet when it runs and you may have to go back and forth etc
And that’s all. Very brief I know but I don’t want to over explain it. Take it slow, you will get use to it. Have fun making new sized sprites and enemies of all heights.
Image via Wikipedia
I may as well make my 50th post the clipping tutorial. It’s a bit lengthy but it’s more than one thing to use it for and boy is it useful! I use it for everything now. Textures, shading skin and hair, clothing and adding pretty lighting effects. Everything!
Also I’m going to add tutorials about RPG maker. Either XP or VX. I have both. Both of which I have managed to resize the sprites to something visible and both of which I have been able to up the overall appearance and qaulity instead of all pixel and I will share how later on when I have the time to cap it all.
Any request, drop a comment. Also one on drawing abs is lined up to be posted as well. I owe a friend or two that one ;D