I’m working on 2 fan arts. Both started in zbrush and only one has been moved to blender. I am a better sculptor when it comes to 3D. I can see to do everything but the face in Blender. Yesterday I took my model to topogun for retopology but it didn’t export correctly and the work I’d spent a few hours on was lost. Fortunately I found a video on how to do retopo inside blender and it worked great. Better than it use to so I managed to recover most of what I had done fairly quickly. At first I had the intentions of animating but now my only interest is posing for artistic rendering.
The only parts I’m not looking forward to is the hair and clothing and even the eyes. I’ve always found anime eyes in 3D to be quite difficult. I won’t say who the fan art is of yet but I will be posting WIP’s along the way. Stay tuned!