I have found that using Displacement maps and a setup of nodes is better and faster than using the Ocean modifier. Today’s experiment I plan to show off both. However I haven’t figured out a nice looking shader for it that I like to suit my style and needs.
I think I did ok. I’ve seen better and super realistic, but I’m looking for that magical inbetween where it’s not quite toony, but not photo realistic. Somewhat semirealism but not quite. I’m sure I’ll figure it out eventually with enough experiments.
As the title suggests, this post is about an IK Rig I’ve been tinkering with. I’ve never once gotten it to work until recently when the penny finally dropped. I don’t completely understand it, but I officially know more now than my entire time using Blender for almost a decade. I just avoided it at first, then bugs, then issues, then lag but now with Blender 2.8 and all of it’s changes and enhancements and massive speed boost, I tried again.
And it worked. It’s not a perfect animation, but it works. It works how it’s supposed to and how I expected it to and fortunately these rules apply to other 2D software that also uses bones. I’ve now gotten IK rigs to work in both 2D and 3D. I’ve been self learning, self taught animation for years before I started finding tutorials as I slowly teach myself to animation in both 2D and 3D and today I just finally feel like I’m making huge progress. I do hope to one day do something worth completing and posting.
My most recent two animations here were fully livestreamed on 4 sites at once using Restream service which I highly recommend if you’re trying to increase your visibility as an artist.
Anyway I felt like enough time had passed and that I might give Synfig another chance. I’m glad I did. I like it but it still lags sooooo baaaaaaad! And for a stable release, it crashed an awful lot. In the first image I did use Blender to make the background. I used Blender 2.8 alpha and rendered it in EEVEE.
The first one was just vector point animation. I don’t know what else to call it. It’s also technically morphing. I would have edited the motion had it not crashed at every attempt. So I left it as is. I really would have liked a smoother steam movement though.
Still, it’s better than nothing.
The main point was to make quality animation with freeware. It’s possible but it takes time and patience and the acceptance that the software isn’t always perfect. Synfig is a great alternative to Moho. Krita makes an excellent traditional frame by frame animation program and OpenToonz has a little bit of almost everything. But if you’re looking for a really good Moho alternative, try out Synfig.
In the past I was never truly able to use it. With the exception of very basic scenes. The worst part about cycles is how slow it is to render something high quality.
This was why I started to get into external rendering. I tried all the freeware of course. I even tried trials and demos of paid software. I liked Keyshot the most. I was told to try VRay but when I saw the price, I avoided it completely.
In the end I never bought Keyshot because well, it’s out of my price range and at the time, Blackmagic Fusion didn’t have as many tutorials as it does now. And now that I’ve discovered NATRON (free) I have a lot more options for compositing and rendering.
However last year I got a new PC and it made the biggest impact on my Blender Cycles renders. Of course I can’t render any of my animations but hey, at least I can render my art now to the level I like. So here’s a few cycles renders I’ve done recently.
The last picture is a closeup of the toys. As you can see the first few are a bit noisy with some fireflies. The last three are clean and smooth as I upped resolution. It took quite some time to render. This makes me look forward to Blender EEVEE even more!
I like using cycles for toon related scenery but the render time takes so long! Currently I am researching the current freeware and opensource external rendering engines to see what I can do until the new version of Blender comes out.
Once I saw the updates and changes in the current stable release of Blender (which is 2.7b at the time of writing this), I started looking up how to use it. It didn’t take me long to find the recent videos of what’s to come in Blender 2.8 and I am super excited! This is something I have wanted for so long in any program actually. The ability to combine and effect 2D drawings and edit them like 3D objects and light them with 3D lighting and volumetric lighting!
The Blender team have really upped their game. I am using one of the experimental builds at the moment just to check it out. I would love to post examples but it’s so unstable that it crashes anytime I attempt to render out my work. I did however manage to render this. It’s a basic toon interior bedroom model with a simple area light. Notice the lighting has effected my sketch.
This honestly reminds me of a much brighter version of a claymation set. I really like it and I can already tell that EEVEE is going to be my most favourite rendering engine yet.
From what I’ve seen where the lighting can effect the grease pencil drawings, I am just blown away. It’s something I have wanted in an application like Blender or any other 3D program. I tried doing it in After Effects but the program lags horrifically and leaves enormous files after use that it’s just simply not worth it. This is a huge game changer for me when it gets released. I am hoping they can succeed in getting it done because that will mean one more Adobe app I can ditch.
This is getting asked a bit. Some may have noticed my disappearance on DA. Some are asking where am I posting art. Short answer, I’m not posting art. What I do post goes on Pixiv or tumblr. I will go back to DA eventually but I really need a break from there. Currently I’m in the process of writing two enormous tutorials and making 3D Assets for Clip Studio Paint. It’s going well so far. Here’s a few snapshots of my current works in progress.
The 3D pencil is a work in progress and very much needs to be textured on a flat material but all in all it went well. The table with cloth was more of an experiment. I’m glad it worked though because it’s opened up a lot more opportunities for me as far as background art and assets go in my drawings for things I still after all these years, can not draw in perspective.