I have found that using Displacement maps and a setup of nodes is better and faster than using the Ocean modifier. Today’s experiment I plan to show off both. However I haven’t figured out a nice looking shader for it that I like to suit my style and needs. I think I did ok. I’veContinue reading “Blender Experiments- Displacement Water”
I’m super excited to start on long term projects but I’ve taken the warning to be wary and wait for the official release. I’ve had mostly good luck but there are still a lot of bugs.
As the title suggests, this post is about an IK Rig I’ve been tinkering with. I’ve never once gotten it to work until recently when the penny finally dropped. I don’t completely understand it, but I officially know more now than my entire time using Blender for almost a decade. I just avoided it atContinue reading “Blender IK Test”
My most recent two animations here were fully livestreamed on 4 sites at once using Restream service which I highly recommend if you’re trying to increase your visibility as an artist. Anyway I felt like enough time had passed and that I might give Synfig another chance. I’m glad I did. I like it butContinue reading “Recent Synfig Animations”
In the past I was never truly able to use it. With the exception of very basic scenes. The worst part about cycles is how slow it is to render something high quality. This was why I started to get into external rendering. I tried all the freeware of course. I even tried trials andContinue reading “Blender Cycles And My Troubles”