I love Metasequoia and the other day I finally managed to purchase it for myself. I am so happy and pleased with myself for finally getting around to it. Personally I enjoy it way more than Blender. I like the ways you can model and how it’s possible to model similar to Hexagreat. For the first time my face modelling isn’t looking like crap.
Blender is great, don’t get me wrong but my models turned out either horrendously ugly, bad proportions OR worse yet, just when I’d get to the good part, render or export it crashed and sometimes it would crash so badly that the file would be completely corrupted and nothing could be salvaged. I always end up giving up on Blender 3D. If I had money I would buy Autodesk 3Ds max. I love their products even Maya. Heck I’d buy both if I had that kind of cash but I don’t.
But hands down, Metasequoia is easy to use and you’re just more likely to get your models to look how you want them to look. I constantly went back to Metasequoia LE edition and I’d try the new shareware when it comes out but it’s quickly replaced Blender for me and I don’t think I will be going back. However I do like the look of Shade 12 Basic. I am about to try out a trial right now. At the moment all I am missing is a bone rigging program to pose my models because right now I just want to make art with my 3D models a lot like a photo manipulation in a way. Hard to describe. Anyway long story short it has motivated me to get my but in gear with art commissions to try and buy Shade 12 basic.
Lately to I have wanted to share my 3D modelling progress and I have been doing so on DA but I feel here is more appropriate. I am more comfortable posting this kind of thing to my personal blog and I feel I can talk more freely and honestly about how I feel about what I am doing.
To the side here is a screencap of just one of many fail toon shade attempts. This one I used Warabi MP plugin. Can NOT work out how to dim or change the white intensity. I don’t like it on the cheeks like that. I want something… less wet looking lol. My other tests in CelsView have been quite good though and Vidro renderings came out well too. Better than I expected actually.
I chose anime to model first. Later I find out it’s one of the harder faces to model and for very good and logical reasons lol. As you can tell I was lacking logic in my choice. But learning from my mistakes seems to help me more than never making mistakes ;D
Anyway I have wanted to get into 3D modelling for a few years now for one main and seemingly silly reason. It’s cheaper than buy clay to make sculptures. Sculptures I’d never be able to sell and make back what was spent. I REALLY very badly want to model my semi-realism/anime style and pose and turn into art. I can’t explain why. I’d love to make it a game to but one my own it is surely impossible. But mainly I just want to make art or really stupid animations for my own enjoyment.
Self taught 3D was something that use to be really daunting and hard as well. I’d get so frustrated to the point of tears. But as I slept my mind would slow down and soak in what I read and in the morning I’d be able to try again and things would work. Funnily enough for the times where I spent a year of leaving it behind me the information remained. Now I have some new found motivation and I remember almost everything I am much happier making 3D models. They are turning out well, I am understanding the program and what everything is called where as before nothing stuck, it was just to much. I really did believe 3D was going to be too hard to do. But after I put the negative thoughts aside, did some study and read probably a thousand tutorials I’m finally getting it and getting somewhere.
So to sum this post up I am happily working once again on 3D. I also plan to remodel some very old and terrible models.
- Blender 3D Basics by Gordon C. Fisher (dreamsgate.wordpress.com)
- Sit Back, Relax and Watch 3D Modeling Done with a Wiimote (solidsmack.com)
- Am I too old to start over again? (ask.metafilter.com)
- 3D Model Head..work in progress, almost there… (rabbittownanimator.com)
- Reset Timeline of animation – blender 2.6 (stackoverflow.com)