My newest Affinity brush set has arrived! Get it now while the price is low because the price will be raised when I add more brushes to it. Current customers get future updates free!
Use these brushes to add a unique and fun way to blend your paint for a more unique look. Installing is quick and easy and works in both the current version and the Beta versions of BOTH Affinity Photo and Affinity Designer.
As the title suggests, this post is about an IK Rig I’ve been tinkering with. I’ve never once gotten it to work until recently when the penny finally dropped. I don’t completely understand it, but I officially know more now than my entire time using Blender for almost a decade. I just avoided it at first, then bugs, then issues, then lag but now with Blender 2.8 and all of it’s changes and enhancements and massive speed boost, I tried again.
And it worked. It’s not a perfect animation, but it works. It works how it’s supposed to and how I expected it to and fortunately these rules apply to other 2D software that also uses bones. I’ve now gotten IK rigs to work in both 2D and 3D. I’ve been self learning, self taught animation for years before I started finding tutorials as I slowly teach myself to animation in both 2D and 3D and today I just finally feel like I’m making huge progress. I do hope to one day do something worth completing and posting.
Most of my images are very large and high quality. Below is a quick painting of a ball created in Affinity Photo. If you view the image in full, you should see some colour banding in the darker areas. This is not so nice on portait paintings which is my main bread and butter when it comes to commissions and trying to make some cash to get by.
None of these look like a big deal in such a small view but at full size, it’s an issue. An even bigger one when printing because that’s when the banding REALLY starts to stand out.
The work around is to add noise. But it can also make the colour banding pop out more. It’s very hard to hide at first. This image is 16bit RGB and even on 32HDR there is STILL some colour banding. Something I find very frustrating. You might not be able to see it with the image downsized but at full sized it’s very noticable. It’s not quite as striking visually as the other two images.
This image below is an 8bit RGB painting of the same ball only painted with more care and though there’s a little bit of banding it’s not destructive. It looks clean and smooth. Which is what you want. The downside to going higher and higher HD images is file size or even image size but even so, Affinity Photo still magically has colour banding. It’s my only disappointment with the app.
Below is yet another painting, also 16bit RGB and though it has banding, it’s not quite as harsh as Affinity. The final example created in GIMP. I could use several other programs but, they all have some level of colour banding. Some worse than others. My reason for comparing Affinty Photo to Gimp is because one is free and the other is paid. I genuinely expect paid software to be better or as good as free software. After all, it is my money I spent on it. I really hope it’s something that gets improved over time.
It’s an issue I hate coming across. Some apps are worse than others in both paid and freeware. My only advice is to add noise. Sometimes it doesn’t matter what DPI you are using, colour banding can still appear and cause troubles.
It’s more apparent when using high contrasting colours. Online they all look good. The real issue with colour banding is printing and printing at home. When switching to CYMK for printing the banding gets worse and the overall result is not good. For now when it comes to printing my paintings, I will likely stick to Photoshop and Clip Studio Paint.
Affinity Photo is a great photo editor, but this colour banding is an issue. Even with denoising, changing from Bilinear to nearest neighbour and other suggestions, there’s not actual solution at this current point in time. So for now it’s a gentle noise filter of 4-8%
My most recent two animations here were fully livestreamed on 4 sites at once using Restream service which I highly recommend if you’re trying to increase your visibility as an artist.
Anyway I felt like enough time had passed and that I might give Synfig another chance. I’m glad I did. I like it but it still lags sooooo baaaaaaad! And for a stable release, it crashed an awful lot. In the first image I did use Blender to make the background. I used Blender 2.8 alpha and rendered it in EEVEE.
The first one was just vector point animation. I don’t know what else to call it. It’s also technically morphing. I would have edited the motion had it not crashed at every attempt. So I left it as is. I really would have liked a smoother steam movement though.
Still, it’s better than nothing.
The main point was to make quality animation with freeware. It’s possible but it takes time and patience and the acceptance that the software isn’t always perfect. Synfig is a great alternative to Moho. Krita makes an excellent traditional frame by frame animation program and OpenToonz has a little bit of almost everything. But if you’re looking for a really good Moho alternative, try out Synfig.